As a corporate acquisition by Kabam, my team took over responsibilities for Realm of the Mad God. My initial contribution was to help give the brand a new, dynamic marketing presence. We had a new logo designed and reimagined the face of the game. I wanted these pieces to represent what our game box might look like if we were a tangible product on the shelf. The game itself is a flat pixel shooter, and my vision for the new marketing art was to bring that 2D pixel art to life, like toys off the shelf. The very talented Dave McNeal did the heavy lifting as he skillfully brought the vision to life.